Jan 18, 2006, 01:45 PM // 13:45
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#41
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Atlanta
Guild: HEX
Profession: W/
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When I started the game I played w/mo almost exclusively, even in PvP. As I learned more, I begin to change my secondary based on the task at hand. I also stopped using the w/mo in PvP (but, to tell the truth, part of the reason was that I knew I'd get jeers and heckled, even if I used the character in ways different than the classic mending warrior).
Nowadays, I use w/mo for some of the PvE and also when I'm farming. And when I do farm I throw on mending and live vicariously. It's a good way to farm. It's not the only way, but when combined with cyclone and bonetti it works for me.
I had a mildly amusing incident the other day, when I was showing an online acquaintance how to farm. He was literally unwiling to use mending on a solo build. He knew enough to know that some people didn't like it but - I guess - he had no idea why.
That made me smile ... there are so many people who turn this thing into some ironclad rule without understanding the reasons behind the criticism.
In a way, that blind sort of obediance to what amounts to "10 rules for being a warrior" is just as dumb as the warrior who proudly slaps mending on himself in PvP.
One other quick thought about why there are so many bad w/mo characters out there. It's simply a matter of math. The character is easy to play. So a lot of new users start that way (seems like a good thing to me by the way).
That means many of the least experienced warriors use the monk secondary. So that creates two reasons for the notion that the w/mo class is bad:
1. The high percentage of new players using that combination ... when you're new at this you aren't experienced and make more mistakes.
2. Just the large number of w/mo in the game in general means that there is a larger pool of characters out there. So with more people playing that combination there's more of a chance to find bad players.
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Jan 18, 2006, 02:05 PM // 14:05
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#42
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: W/Mo
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Hmmmm w/m is kinda abused...but he is easy to learn game with. for noobs AND pros. so i dont really care...but lately it seems to me i see a lot of rangers when i do my missions
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Jan 18, 2006, 02:19 PM // 14:19
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#43
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Racthoh Tank Build > Whammo.
Racthoh's build easily negates 90% damage most of the time, and its 100% on warrior skills, no mending etc needed.
And i would like to point out, Warriors in PvP are mostly TANKS. A proper one, in my opinion, would be taking the damage, and not trying to bloody nuke the poor mobs.
And in PvP, a paladin is.... worthless. Don't you have faith in your leet monks? coughcoughracthohcoughcough
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Jan 18, 2006, 05:33 PM // 17:33
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#44
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Since when is a w/mo useful in pve, they all are under some impression that they do UBER DAMAGE with their icy dragon sword and that the only reason they are alive is mending.
In pvp there is uses for W/Mo, ive seen warrs make good use of SoH and martyr, although 99.9% of paladins in pvp are worthless shit, whenever i see a tombs team with a w/mo the flawless sign flashes in my mind.
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Jan 18, 2006, 06:15 PM // 18:15
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#45
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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Quote:
Originally Posted by got lah
Racthoh Tank Build > Whammo.
And i would like to point out, Warriors in PvP are mostly TANKS. A proper one, in my opinion, would be taking the damage
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I'm hoping you don't mean what I think you mean...
Certainly there are roles for a warrior/monk in both pve and pvp, no arguments.
But there is no such thing as a tank in pvp. Or to be more accurate, anyone who "tanks" in pvp is a waste of a party slot.
Which is why, in pvp, the standard palladin template, as utilized by the majority of newer players, is severly sub-optimal. Standing around being ignored by the opposition is hardly of any value. Sure, you'll often be the last man standing, but what does that accomplish?
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Jan 18, 2006, 06:47 PM // 18:47
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#46
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I play War/Mo not a Paladin as I don't use the same skill set up as that premade and by far it is one of the most verstyle builds around not for farming but even for PvP as it is the only one that can and should do the ressing haveing rebirth or restorlife instead of the signet.That is what I use when playing in Tomps or maybe CA.I only use 2 Monk skills mend ailment and restorelife and I stopped useing mending after level15.Who is going to do the ressing when both your Monks are dead and you need to be healed up so please stop bagging on W/Mo not Paladin that is WoW this is GW.
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Jan 18, 2006, 06:47 PM // 18:47
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#47
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Krytan Explorer
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Quote:
Originally Posted by Sekkira
Someone hasn't been paying attention to what they do then.
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Wow, I think that was my point actually!
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Jan 18, 2006, 06:48 PM // 18:48
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#48
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I play War/Mo not a Paladin as I don't use the same skill set up as that premade and by far it is one of the most verstyle builds around not for farming but even for PvP as it is the only one that can and should do the ressing haveing rebirth or restorlife instead of the signet.That is what I use when playing in Tomps or maybe CA.I only use 2 Monk skills mend ailment and restorelife and I stopped useing mending after level15.Who is going to do the ressing when both your Monks are dead and you need to be healed up so please stop bagging on W/Mo not Paladin that is WoW this is GW.
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Jan 18, 2006, 06:59 PM // 18:59
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#49
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Lion's Arch Merchant
Join Date: Feb 2005
Profession: Me/E
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When you are playing a wa/mo in CA (and to some extent TA), Mend Ailment is your best friend... not mending
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Jan 18, 2006, 07:06 PM // 19:06
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#50
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Quote:
Originally Posted by Sekkira
An IWAY team without res sigs is something to be ashamed of.
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If you read correctly, he said Healing Signet...not Resurrection.
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Jan 18, 2006, 07:31 PM // 19:31
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#51
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Wow, my previous posts must have been made under sleep deprivation -_-
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Jan 18, 2006, 07:37 PM // 19:37
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#52
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Academy Page
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
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Quote - mostro: When you are playing a wa/mo in CA (and to some extent TA), Mend Ailment is your best friend... not mending
I agree to a point. I use a W/Mo in pve and pvp (only in CA) because that is what I like and what I am the most familiar with. Now I am in no way a very good pvp player, but I understand somewhat the basics of pvp. I think that Mend Ailment (or some other condition or hex removal skill) is a must have. I do however think that mending is a good thing. I use it so that I dont have to worry about my health as much, and if I am not being attacked then I switch it to someone (usually a caster) that is. I just like it because I dont have to use large amounts of energy to heal myself, and I can use the rest of my energy to remove those annyoing hexes and condition. Its not the most novel way of playing the game, but it tends to work the best for me. Besides, all the ways I have seen used on me to counter my war with mending (in CA mind you) usually involve putting so many different hexes and conditions on me that it doesnt matter what I do, and generally only the experienced pvp players know to do that.
Besides, I dont play pvp very often. I have only played in the team arenas about 5 times and never in any other the others because I dont know players who do alot of pvp so the CA is usually my only option. I currently am not in a guild so I cant do GvG and my last guild didnt have enough active members to create a team even with henchmen. Once I join a guild that makes it possible for me to do these things then I might be able to better see what kind of builds get used and use that to get ideas as to what I can do with mine to make it fit the teams better.
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Jan 18, 2006, 08:26 PM // 20:26
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#53
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Lion's Arch Merchant
Join Date: Feb 2005
Profession: Me/E
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IMHO mending has a very limited use in pvp... coupled with Aura of the Lich it could be pretty potent (until they get stripped of course).
I am an axe user, and I would rather use the already scarce energy that a warrior has for running Frenzy, Sprint, and Mend Ailment.
As people have pointed out in this thread, a warrior is usually targeted last and therefore Mending does you no good because the enemy won't attack you until you're the last one alive in your group. And by then it won't save you either...
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Jan 18, 2006, 08:46 PM // 20:46
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#54
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Here's my issue with W/Mo (in PvE):
They sacrifice damage output for self healing. Both by putting attribute points into healing, and by the time lost when they stop attacking to breeze themselves or use orison.
On my monk, this annoys me. If you're going to go self healing, fine, I'll ignore you. Apparently you've got my job covered as far as you go.
Also, they never look and see how they can be MOST beneficial to the team. I've yet to see one bring Succor for helping out the energy heavy casters.
Most W/Mo's are so self involved that they never think how they can really help the team. During SF runs, my stance tank has succor on the spiteful necro usually. Every little bit helps.
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Jan 18, 2006, 09:19 PM // 21:19
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#55
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Divinus Stella
You just kicked yourself in the teeth, thats just the reason people dont want whammos in pvp, since when is it a warr's job to use restore life, and rebirth is even worse, you spend 6 seconds ressing, then the monk comes back to life with barely any health, no energy, and no skills for 10 seconds, that monk doesnt stand a chance, your just wasting your time and energy.
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Then who else is suppose to do the ressing as Citizen over at The Guild Hall said it is the Warrior jop not the Monks jop to do the ressing and he is only PvP.I will get the link later.
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Jan 18, 2006, 09:23 PM // 21:23
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#56
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Its the teams job to do the ressing, why else do you think people take res sigs?
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Jan 18, 2006, 09:37 PM // 21:37
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#57
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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Quote:
Originally Posted by Age
Then who else is suppose to do the ressing as Citizen over at The Guild Hall said it is the Warrior jop not the Monks jop to do the ressing and he is only PvP.I will get the link later.
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The issue is not that warriors are not supposed to resurrect fallen teammates, of course they are. But with some small exceptions in VERY specialized circumstances, as a general rule the only res skill that should be employed in pvp is a signet.
Using restore life, resurrect, or rebirth takes too long, and the fallen teammate is brought back (depending on the skill used) with a skill bar blackout, reduced health, and reduced energy. Thus they are immediately killed again.
Some guilds will argue that in a GvG setting, some of the hard res's have valid application. The pros and cons of such can be discussed in another thread.
I would say that if a hard res is used, it should be used only by a mes/mo fast casting rezmer.
So back on topic, bringing rebirth on a wa/mo into pvp is, generally speaking, about as useful as a wa/mo casting mending on him/herself in pvp - which is to say, not bloody much.
Now, a wa/mo using martyr....there's an idea. But the pre-made paladin template supplied by anet is pretty weak.
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Jan 18, 2006, 10:15 PM // 22:15
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#58
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Lion's Arch Merchant
Join Date: Feb 2005
Profession: Me/E
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Quote:
Originally Posted by sleazeh
Using restore life, resurrect, or rebirth takes too long, and the fallen teammate is brought back (depending on the skill used) with a skill bar blackout, reduced health, and reduced energy. Thus they are immediately killed again.
Some guilds will argue that in a GvG setting, some of the hard res's have valid application. The pros and cons of such can be discussed in another thread.
I would say that if a hard res is used, it should be used only by a mes/mo fast casting rezmer.
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Agreed. In most cases the rez sig better than monk's rez spell, especially if you can renew it (moral bonuses).
Another quick rez is vengeance+DI, but it's somewhat risky against a good team.
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Jan 18, 2006, 11:19 PM // 23:19
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#59
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Malchior Devenholm
ROFL-I about fell out of my chair after viewing this, MENDING PWNS IWAY!!!
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It is just an easy constructive build that is all just no more than Iway.I have 2 Iway build right now actually 3 2 PvP and 1 PvE .2 are axes and 1 is sword and I don't have any elites on the sword as the warrior on my secound account is still in pre.The deal with res signets that only works if everyone has used thiers up and then they get recharged.It seems like ppl are really starting to hate W/Mo,W/R(Iway) and Mo/W.I play W/Mo as well the only Warrior build I have a hard time with is W/E as a hammer build.
Last edited by Age; Jan 18, 2006 at 11:25 PM // 23:25..
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Jan 18, 2006, 11:29 PM // 23:29
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#60
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Theres nothing wrong with paladins. its just that there are so many of them, and first timers usually go with the premade paladin build. since its thier first time playing, they they have no clue what they are doing. Thats why people think paladins suck, because a majority of them do.
Ive been playing this game for months, and i use my tweaked version of the premade paladin build sometimes in pvp. i rock with it; they can do a lot of damage and they can live a long time.
so dont let what anyone says get to you, if you do good using your build, then go for it.
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